Uno

Welcome to Melee UNO! Race to be the first player to empty your hand and claim the prize pool.


Overview

Melee UNO is a competitive card game for 2 to 8 players. Each player starts with 7 cards and takes turns playing cards that match the current card on the table. The first player to play all their cards wins!


The Deck

A standard Melee UNO deck contains 108 cards (76 number cards, 24 action cards, and 8 wild cards):


How to Play

Starting the Game

  1. Join a game by selecting a room and clicking 'join'

  2. Once enough players have joined, the game begins

  3. Each player receives 7 cards

  4. One card is drawn to start the discard pile

  5. Play proceeds clockwise from the first player

On Your Turn

You have 30 seconds to take action. You must do one of the following:

Option 1: Play a Card

Play a card from your hand that matches the top card by:

  • Color: Match the current color

  • Number: Match the number (if both are number cards)

  • Action: Match the action type (Skip on Skip, Reverse on Reverse, etc.)

  • Wild: Wild cards can be played on anything

Option 2: Draw a Card

If you cannot (or choose not to) play a card:

  1. Draw 1 card from the deck

  2. You may then play the drawn card if it's valid

  3. Or pass your turn to the next player

Note: You only draw once per turn. After drawing, you must either play the drawn card or pass.


Special Cards

Skip ⊘

The next player loses their turn and play continues to the following player.

Reverse ↺

Reverses the direction of play:

  • If play was going clockwise, it now goes counter-clockwise

  • If play was going counter-clockwise, it now goes clockwise

2-Player Rule: In a 2-player game, Reverse acts like a Skip card (your opponent loses their turn).

Draw Two (+2)

The next player must:

  1. Draw 2 cards from the deck

  2. Lose their turn

Wild

  • Can be played on any card

  • When you play a Wild, you choose the new color

  • The next player must match your chosen color (or play another Wild)

Wild Draw Four (+4)

The most powerful card in the game:

  • Can be played on any card

  • You choose the new color

  • The next player must draw 4 cards AND lose their turn


Draw Stack

When someone plays a +2 or +4 against you, you must draw the full amount of cards and your turn ends. There is no way to avoid these penalties. You may hold a maximum of 20 cards in your hand. After this, new card draws are exempt.


Winning the Game

Victory Condition

The first player to play all their cards wins the game and claims the prize pool!

Prize Distribution

  • The winner receives the total entry fees from all players

  • A small house fee is deducted from the total prize


Turn Timer

Each player has 30 seconds to complete their turn. If you run out of time:

  • If you haven't acted yet: You automatically draw 1 card and your turn ends

  • If you drew but haven't played/passed: You automatically pass

  • If you requested to play a card but didn't confirm: Your turn ends without playing

Tip: Don't wait too long! Keep the game moving.


Forfeiting

If you need to leave a game early, you may forfeit. In the event of a forfeit, you are removed from the game, your cards are discarded, play continues without you, and you lose your entry fee.


Quick Reference

Valid Plays

Your Card
Can Play On

Number

Same color OR same number

Skip

Same color OR any Skip

Reverse

Same color OR any Reverse

Draw Two

Same color OR any Draw Two

Wild

Anything

Wild +4

Anything

Card Effects Summary

Card
Effect

Skip

Next player loses turn

Reverse

Change play direction (acts as a skip in two player games)

+2

Next player draws 2, loses turn

Wild

Choose new color

+4

Choose new color, next player draws 4, loses turn


Fair Play

Melee UNO uses TEE encrypted cards with Inco to ensure fair play:

  • Game play is fully onchain

  • All card dealing and shuffling is provably random

  • You can only see your own cards

  • No one, not even the house, can see what's in the deck

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